![]() I feel there surely must be better enrage commanders out there. Zalto, Fire Giant Duke the fact that he only has three toughness when he screams "deal damage to me" is kinda weak sauce. Varis, Silverymoon Ranger probably the second least interesting, sure it's reliable but "just cast creatures" I'm not finding particularly compelling at the moment. Sefris of the Hidden Ways is pretty cool, to be honest I think took this commander in a really neat direction and I feel like anything I come up with will be lame in comparison XD (leave some good ideas for the rest of us Dirk). I'm reluctant to run him simply because he's mono-white, but when I finally decide to try a mono white deck, I might come back to Nadaar. Nadaar, Selfless Paladin I actually kind of like, white doesn't have card draw and Nadaar is card draw in the CZ, he's also cheap and fairly easy to venture with. Hama Pashar, Ruin Seeker seems like the obvious "venture into the dungeon over and over again for fun and profit" commander, but the number of venture cards out there are pretty small and she doesn't actually get you venturing so idk. Let's start by looking at all the commanders that interact with the venture/initiative mechanic:Īcererak the Archlich is kinda neat, if very linnear.īarrowin of Clan Undurr has a great ability once you complete a dongeon, but you'll have to use other cards to get there (complete a dungeon isn't that bad of a minigame so maybe) ![]() So I'm going to try to brew a deck around the dungeons. I also use Immovable Rod in a couple decks, but the venture bit is more of a bonus than a core feature of the card. One mechanic that I really like in concept is the venture/initiative mechanic but I havn't actually done much with the mechanic, I tried Dungeon Descent a couple times but it's WAY too expensive for the effect (just look what they did to it in Alchemy, lol). ![]() Thirdly I actually think that a lot of really cool cards and mechanics were printed in these sets (except Prosper, Tome-Bound, they can't all be winners). Secondly, I think D&D and MTG crossovers work a lot better than many of the other IPs because they have a very similar aesthetic (High fantasy). First of all, I AM the demographic this set was targeting, as I play both MTG and D&D, I realize I'm falling hard for the nostalgia bait but I don't care, I like it anyways. I know there's a lot of ill will towards the D&D sets, but I love them. ![]()
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